Syllabus DAGD 101
2D
Visualization
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Course and Subject Concepts |
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Course
title: |
2D
Visualization |
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Course
number: |
DAGD 101 |
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Course
discipline: |
Digital
Animation and Game Design |
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Course
description: |
This
course is designed to develop technical and design skills used in creating storyboards,
style sheets and other visualization tools |
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Course
date: |
AGA Mon,
August 28, 2006 through Wednesday, Dec. 11, 2006 AGB Wed,
August 30, 2006 through Thursday , Dec.
13, 2006 AGC
Thurs August 31, 2006 through Thursday , Dec. 14, 2006 |
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Location:
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FSU/GRCC Advanced |
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Meeting
day(s): |
DAGD 102
– 83116 AGA Mon DAGD 102
– 83117 AGB Wed DAGD 102
– 83118 AGC Thurs |
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Meeting
time(s): |
DAGD 102
– 83116 AGA 1:30 – 4:20 DAGD 102
– 83117 AGB 1:30 – 4:20 DAGD 102
– 83118 AGC 9:30 – 12:20 |
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Overview:
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This
course will focus on the methods and steps to visualizing creative ideas and
developing storyboards for production.
We will
also examine good work habits and workflow patterns that will establish and
ensure technical and compositional success. |
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Textbooks |
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Required
reading: |
The
Advanced Layout and Design Workbook by Brian Lemay The Animated Cartoon Factory ISBN 0-9699419-2-7 Regrettably,
you will need to send Brian a Check for this book as the bookstore was not
able to stock it. Please make checks
out to: The
Animated Cartoon Factory Go to
http://www.brianlemay.com/Books/books.html Brian
Lemay is faculty at http://www.rebelscum.com/lemay.asp
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Recommended
reading: |
The
Illusion of Life Frank Thomas and Ollie Johnson ISBN 0-89659-232-4 The Gospel of Animation by two of the
Disney Nine Old Men Film
Directing, Shot by Shot: Visualization from Concept to Screen
Michael Weis Productions. An OK book
that help cover all bases of storyboarding.
This is more of a live action book, but a good primer on the art. The Bare Bones Camera Course for
Film and Video,
Tom Schroeppel (ISBN 0-9603718-1-8). Animation by Preston Blair This is a Walter Foster Art book and I
would be remiss not mentioning it.
Most animators have cut their teeth on this series. |
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Materials |
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Media: |
Here is
your shopping List: A sketch
journal that you will carry around with you. ( less than $10.00) Large
Newsprint pad for gesture drawing ( available at A
straightedge ( for example, a one foot plastic ruler) Drawing
Media (charcoal, conte, etc.) for Newsprint Pad. I like china markers myself. 3x5 note
cards ( about 250 should do) for quick storyboard sketching 500
sheets (1 ream) 8 ½ x 11 copy/computer paper A
variety of pencils and other drawing markers/pens. I like HB’s and
Black Pentel’s or felt tip BIC’s
myself. Standard
2b pencils will work too. Blue prismacolor pencils for rough drawing. Oh yes, Stadler white erasers are always a good thing for your
toolkit. I like
carrying this stuff in a cheap toolbox or tacklebox.
I have been using mine from boyscouts for years. This is
a drawing course and you will be doing lots of it. Access
to a digital camera would be very helpful. A basic
spiral bound notebook for taking notes, etc. etc. |
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Attendance |
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Course
goals: |
Attendance will be taken and has an affect
upon your grade. Your success on
assignments will relate to being an active participant each day that we have
class. Just like in a work
environment, your presence in the class is expected. However, things do happen.
You are allowed two absences, excused or unexcused during the course
of the semester so budget your time well.
After two absences your grade will be discounted 5 points for each occurrence
( i.e. a B could become a C+) Admission
to the day of class will be your sketchbook with 6 pages of new drawings and
thoughts. I will be at the door checking
them in. Assignments Assignments
and projects will be due on their due date at the beginning of class without
penalty. Late assignments are not
accepted. While this may sound harsh,
we are training for the real world which has little tolerance for late work
from suppliers. You will find that if
you budget your time effectively, you will be successful. Set aside a certain time and day to get
your work done and guard that time against intruders. Assignment
will be made available on Quizzes There
are no quizzes scheduled for this class.
Extra Credit If you
find that you missed an assignment or need points for other reasons, can earn
extra credit by submitting an extra credit project at the end of the
semester. You will find them in the
assignments area of Critique: Your
work will be subject to weekly critiques and reviews. This is a good thing. You will find that they will help raise
your work to greater levels. Not
having work available for critique will be a ‘missed’ assignment and credited
as such ( as in ‘0’). If you are going to be absent from class
and its accompanying critique, you may submit your work to me before hand for
no loss in points. Every day a project
is late, you will loose 50% of the point value per
day. |
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Assignments |
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Course structure:
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You will
be assessed on the following criteria:
Attendance, class participation, assignments and a final project. Your
grade will be based on a gradual accumulation of successful and timely
assets. Assignments
are due at the beginning of the class as we will be critiquing weekly. Each day
in class we will draw. Afterward,
short films and lectures will illustrated principles
of visualization and storyboarding. The lesson will be collected on “But I Can’t Draw!” Oh sure
you can. You probably haven’t been
trained to draw. But don’t worry, for
most of the class, I am not overly concerned about your drawing ability. It is assumed that everyone will be
starting from a different skill level. While quality draftsmanship is always
a good goal, what I am really concerned about is your ability to think like a
film maker. Your grades will be based
more on completion of the assignments and the critical thinking that goes
into them. On your self directed and
the final assignment, I will have a significant amount of points on your
presentation and ‘drawing’ quality to give you a goal to set for yourself. However,
be warned that if I feel you haven’t put effort into your drawing and you are
just trying to get by, I reserve the right to ‘bounce’ your work. Just ask around. I do that. |
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Course Evaluation Weights and Specifics |
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Course
goals: |
The
accumulative points earned on assignments, lessons and portfolio presentation
will determine the final grade in this course. You will be provided with all
the necessary information either through lecture, demonstrations, or the
required textbooks: 70% - Assignments
10% - Sketchbook
20% - Final
project = Final
Grade I
reserve the right to adjust the Course Assignment Schedule to improve the instructional
objectives outcome. |
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Course Schedule and Due Dates |
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Please
refer to the Course Assignment Schedule |
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Outcomes |
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Course
goals: |
1. Students will become more knowledgeable about storyboarding 2. Students will gain confidence in their ability to gesture
draw. 4. Students will be able to apply design principles and
strategies to storyboard panels. 5. Students will gain appreciation for short animated
film productions and techniques. |
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Instructor Information |
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Name: |
David
Baker |
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Email: |
davidbaker@ferris.edu
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Office
location: |
FSU/GRCC
177 |
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Office
hours: |
During
class or posted times / other times by appointment. |
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Phone: |
231-233-6498
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Academic Honesty |
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Do not
cheat. If you do and are caught, you will fail the course or receive a
substantially lower grade. Refer to the following link or ask me for
clarification of |
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